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JAX Games - Kings in the Corner
AGES 7 THROUGH
ADULT
FOR 2
TO 6 PLAYERS
Kings go in the
corners. Play your cards solitaire fashion and extend your turn as long as you
can. Can't make a single play? Pay the pot. First to empty your hand? You win
the pot...plus your opponents' point chips for their unplayed cards! Reach 100
points? You win the game!
OBJECT:
To win a hand by being the first to get rid of all your cards, and ultimately
to accumulate 100 points to win the game.
SET-UP:
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Distribute the 80 playing
chips as equally as possible amongst the number of players.
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Shuffle cards thoroughly.
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Deal SEVEN cards face down
to each player, one at a time from the dealer's left.
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Load control center tray
with one card in all four tabbed stalls. Each card must be face up under tab.
Do not place cards in Kings stall at this time. If Kings show up under tabbed
stalls, they should remain there until first player makes the transfer in his
normal play.
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Place remaining cards face
down over chip pot forming "draw deck".
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Players are to take cards
dealt them and hold in fan position in hand.
Game is now properly set
up for play.
PLAY:
To begin each hand, each player is to place one chip in the chip pot. Player
to the left of the dealer starts first by placing a playable card or cards
into the tabbed stalls or Kings stalls, and/or making any other moves
available. Cards played in all stalls must be played in alternate colors.
(Red, Black, Red or Black, Red, Black) and must be lower in sequence than the
card on which it is played (K, Q, J, 10, 9, etc., to Ace which is low). Card
suit is not relevant.
If a King is dealt to
player or drawn from the deck
, player must immediately place it in an open Kings stall (Dia. A). The player
also has the privilege of moving a King that might be under the tab stall from
the initial deal into a Kings stall. Should it be discovered that you are
holding a King in your hand without playing same at your first opportunity,
you then must pay a three chip penalty to the chip pot.
Plays to Kings stalls
must be started with Kings
and cards may not be moved from Kings stalls. You may move all cards in one
lot from any tab stall to any other stall provided that the bottom card is
playable. When a tab stall is open, you may insert a card of your choice from
your hand. On a turn, a player may continue as long as plays are possible, but
is not forced to make a play he/she does not wish to (except for forced play
of Kings). If a player does not make at least one play, he/she must place one
chip into the chip pot. At the end of each turn, player draws the top card
from the draw pile. If player neglects to draw a card at the end of their
turn, player must pay one chip penalty to the pot. If card is a King it must
be played immediately and you do not draw again.
After one player wins the
hand by being the first to get rid of all his/her cards, the other players put
one chip in the pot for each of the cards remaining in their hand. The winner
of the hand receives all the chips in the pot and records the number of chips
for his/her score. Each chip is worth one point. All the chips are then
collected to be redistributed for the next hand to be played.
The first player to
accumulate 100 points is the winner of the game.
NOTE:
Cards are placed in the Kings stalls so that they completely cover the card
below. (See Dia. A) Cards are placed in the tab stalls so that only the bottom
card goes under the tab and additional cards stack up to always leave the
bottom and top card exposed. No other cards should be visible.
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